|When||9 May 2014 - 7 Jun 2014|
|Where||Fowler Arts Collective
67 West Street, #216
Brooklyn, NY 11222
Opening Reception: Friday, May 9, 7-10pm
Closing Reception/Reading: Saturday, June 7, 6pm
Fowler Project Space is pleased to present, Game Show, an exhibition of seven artists who engage with the idea of “game” in very different ways. By altering or re-contextualizing the materials, structures, behaviors, or rules of an existing game, each artist highlights the possibilities of frustration and failure inherent in any game. This exhibition includes video, installation, sculpture, photography, and collage by artists Ted Carey, Susan Fang, Kurt Freyer, Elizabeth Hoy, Shanjana Mahmud, Cecelia Post, and Emilie Selden.
Game Show examines how the games we play mirror the human condition. In his essay, “The Art of Failure: …On the Pain of Playing Video Games,” Jesper Juul examines the behavioral paradox of our feeling inadequate when we experience “game failure” and our repeated return to those same games. The only explanation is that “games promise us a fair chance of redeeming ourselves. This distinguishes game failure from failure in our regular lives.” Games promise that we can, in some small way, experience the validation of victory. On the flip side, we are certain to experience the small-scale disaster of defeat’s loss and humiliation. However, unlike in real life, we are guaranteed another turn, another attempt to fix what went wrong. In Game Show, there are few promises and even fewer chances at validation, but the fun is in the trying, right?
Please join us for Game Show’s opening reception on Friday, May 9th from 7-10pm. The opening will coincide with the Spring 2014 Greenpoint Gallery Night during which 12+ galleries in Greenpoint open their doors for extended gallery hours. We will also be holding a closing reception and poetry reading, BONUS ROUND, organized by Luke Degnan and sponsored by BOMB Magazine, on Saturday, June 7th at 6pm. Stay tuned for more details.
Game Show will be on view until June 7th. Fowler’s gallery hours are held on Saturdays from 12-5pm. The exhibition can also be viewed by appointment at any time.
Ted Carey’s Forgotten Hoops of the American Southwest is a faux photo essay focusing on impromptu basketball goals erected onsite in both iconic and little known locations throughout the American Southwest. Removed from their typical asphalt-court vernacular, the hoops become highly personalized, odd structures, at once known and unknown, monuments to past human habitation and play.
Susan Fang‘s work examines the relationship we form to images of aspirational people, places, or things as a way to combat our own isolation. We are then often disappointed when the image is revealed to have been a superficial construction all along. In Chipper Jones, Fang examines the role of the player of the game, the mythology we create around them, the ways we make them our surrogates, and the ultimate letdown when their human flaws are revealed.
Kurt Freyer is a member of Globular Cluster, an interactive multimedia art and music collective. In Game Show, Freyer modifies a playable Coney Island skeeball lane using analog and digital media to generate light atmospheres that react and evolve through viewer interaction.
In Fowl Game, Elizabeth Hoy uses her father’s cribbage boards and turkey feathers collected from her parents’ yard to create a memorial to the inaccessible past, investigating the importance of memory, togetherness, and repetition in game playing.
In Shanjana Mahmud’s video How To Play Chess, the rules are as follows: “3. Aim to control the center of the board, optimal piece positionings are detailed, and pieces near the center of the board are at their most powerful. The game is a fight for control of the center and, when you’re in the center, your opponent has far fewer ‘good’ places to choose from. You have power that can expand in either direction—he’ll be relegated to the side, constantly putting him on the defensive.”
Cecelia Post’s Ghost (Game) explores the psychological games we play with ourselves. The body and, in particular, the face can present many disguises, but often what we are trying to hide is the very thing that everyone else sees most clearly.
In her works Candy/Land and chessAir, Emilie Selden uses a mixture of hand painted squares and Google search images to contrast the intimate, familiar feel of playing a board game with the vastness of life in the digital age.
Photo courtesy of the organiser/s
For more information, please click here.